CIVITAI / Workflows
Anima Preview3 | Local Redraw & Inpainting Workflow
This workflow is designed for Anima Preview3 inpainting and local redraw, focusing on controlled partial editing inside an existing anime image. Its main purpose is to let creators mask a specific region, describe the desired change, and regenerate only that local area while keeping the rest of the image stable, coherent, and visually consistent. The workflow uses anima-preview3-base.safetensors as the main generation model, qwen_3_06b_base.safetensors as the text encoder, and qwen_image_vae.safetensors as the VAE. It combines image loading, mask input, mask expansion, blurred mask blending, latent encoding, Differential Diffusion, prompt generation, sampling, VAE decoding, preview, and final saving into one practical local-editing pipeline. Compared with a normal image-to-image workflow, this setup is more suitable when you do not want to redraw the whole image. You only want to modify one selected area. The key part of this workflow is the inpainting mask route. The source image is loaded with its mask, then passed through image_scale_pixel_v2 to normalize the image and mask into a model-friendly size. The mask is then processed by GrowMaskWithBlur, which expands and softens the selected area. This is important because hard mask edges often create visible seams, while a slightly expanded and blurred mask gives the model enough transition space to blend the new content naturally into the original image. The workflow then uses VAEEncode to convert the source image into latent space and SetLatentNoiseMask to restrict the repainting area. This means the sampler is guided to focus on the masked region instead of freely changing the entire frame. The DifferentialDiffusion node further strengthens this local redraw behavior, making the workflow more suitable for precise anime inpainting, object replacement, facial adjustment, hairstyle changes, clothing fixes, prop replacement, and small composition corrections. Another important feature is the built-in prompt-generation logic. The workflow includes an LLM API prompt engineer node, using a role instruction specialized for anime inpainting and partial redraw. It analyzes the reference image, understands the overall composition, art style, lighting, pose, environment, and visual tone, then converts the user’s short edit instruction into a single English prompt line. This is useful because local redraw prompts n

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Anima